Gigi's Spot Quest

A learning app for ages 2 to 6, where a curious giraffe guides kids through shapes, counting and mazes.

UX/UI

App Design

Character

Education

Made with

About the project

Young children can’t read instructions, so every screen has to explain itself. Gigi’s Spot Quest teaches through color, sound and a friendly face instead of words.

Gigi

A spotted giraffe leads every screen. She cheers a right answer, waits patiently on a wrong one, and gives kids one familiar face to follow through the whole app.

The shapes game: each piece goes to its matching outline, and a green check confirms the match.

Type & color

Bold, rounded Baloo 2 stays easy for early readers, and each game owns one color: green always means shapes, blue means math, purple means mazes.

Logo, character, Baloo 2, the seven-color palette and the chunky, white-rimmed buttons.

Sky

HEX #63B9F1

RGB 99 185 241

Savanna

HEX #D9A943

RGB 217 169 67

Play Green

HEX #35AD55

RGB 53 173 85

Level Blue

HEX #1E8FDA

RGB 30 143 218

Quest Orange

HEX #FF7A00

RGB 255 122 0

Settings Purple

HEX #BB25F2

RGB 187 37 242

Sunny Yellow

HEX #FDD613

RGB 253 214 19

Sky and savanna set the scene; each game and menu item gets its own bright, high-contrast color.

Games

Three games, one rhythm: a single task per screen, big targets for small fingers, and instant feedback after every move.

The math and maze games, followed by the two feedback screens: “Awesome!” to move on and “Try again!” to retry.

Feedback & settings

Wins get confetti and a cheer; misses get a gentle “Try again!” with no penalty. A separate screen lets parents set music, sound effects, voice, difficulty and language.

The parent settings screen, and the launch poster promoting the app for ages 2 to 6.

Project

Gigi's Spot Quest

Type

Children’s learning app (iPad)

Sector

Education

Disciplines

UX/UI Design

Character Design

Prototyping

Year

2026

Context

Computer Graphics Application II,

Adelphi University

Design

Benjamin Eppel

Gigi’s Spot Quest is a learning app for children ages 2 to 6, designed for iPad. A young giraffe named Gigi guides kids through three games (shapes, math and mazes), with levels that unlock as they progress and stars that reward each finished round.

The ask

The brief called for an educational app built around a character, designed for a specific age range and its cognitive limits, with careful use of color, sound and movement. It asked for competitor research, a design system and brand guidelines, at least five main screens, a working prototype and a poster to promote the app.

Designing for pre-readers

Children this young can’t rely on text, so navigation is built from color, icons and position. The main menu is four large pill buttons, each in its own color; every game screen keeps a green home button in the same corner; and instructions are short enough to be read aloud by the voice option.

One task per screen

Each level asks for one thing at a time: match a shape, pick an answer, find the path. Targets are oversized for small hands, and the game tiles’ colors carry through to the levels inside them, so kids always know where they are.

Feedback that encourages

A correct answer brings a green check, confetti and an “Awesome!” screen; a wrong one gets a calm “Try again!” with a retry button, never a fail state. Stars under each level show progress, and locked levels open as kids advance.

Learning through play

The result is a small, consistent world where Gigi, color and sound do the teaching, while a parent settings screen keeps adults in control of music, voice, difficulty and language.

© 2026 Benjamin Eppel

Brooklyn, NY · Local time

Gigi's Spot Quest

A learning app for ages 2 to 6, where a curious giraffe guides kids through shapes, counting and mazes.

UX/UI

App Design

Character

Education

Made with

About the project

Young children can’t read instructions, so every screen has to explain itself. Gigi’s Spot Quest teaches through color, sound and a friendly face instead of words.

Gigi

A spotted giraffe leads every screen. She cheers a right answer, waits patiently on a wrong one, and gives kids one familiar face to follow through the whole app.

The shapes game: each piece goes to its matching outline.

Type & color

Bold, rounded Baloo 2 stays easy for early readers, and each game owns one color: green always means shapes, blue means math, purple means mazes.

Logo, character, Baloo 2, palette and buttons.

Sky

#63B9F1

Savanna

#D9A943

Play Green

#35AD55

Level Blue

#1E8FDA

Quest Orange

#FF7A00

Settings Purple

#BB25F2

Sunny Yellow

#FDD613

Games

Three games, one rhythm: a single task per screen, big targets for small fingers, and instant feedback after every move.

Math and maze games, then the “Awesome!” and “Try again!” screens.

Feedback & settings

Wins get confetti and a cheer; misses get a gentle “Try again!” with no penalty. A separate screen lets parents set music, sound effects, voice, difficulty and language.

Parent settings and the launch poster.

Type

Children’s learning app (iPad)

Sector

Education

Disciplines

UX/UI Design, Character Design, Prototyping

Year

2026

Context

Computer Graphics Application II, Adelphi University

Gigi’s Spot Quest is a learning app for children ages 2 to 6, designed for iPad. A young giraffe named Gigi guides kids through three games (shapes, math and mazes), with levels that unlock as they progress and stars that reward each finished round.

The ask

The brief called for an educational app built around a character, designed for a specific age range and its cognitive limits, with careful use of color, sound and movement. It asked for competitor research, a design system and brand guidelines, at least five main screens, a working prototype and a poster to promote the app.

Designing for pre-readers

Children this young can’t rely on text, so navigation is built from color, icons and position. The main menu is four large pill buttons, each in its own color; every game screen keeps a green home button in the same corner; and instructions are short enough to be read aloud by the voice option.

One task per screen

Each level asks for one thing at a time: match a shape, pick an answer, find the path. Targets are oversized for small hands, and the game tiles’ colors carry through to the levels inside them, so kids always know where they are.

Feedback that encourages

A correct answer brings a green check, confetti and an “Awesome!” screen; a wrong one gets a calm “Try again!” with a retry button, never a fail state. Stars under each level show progress, and locked levels open as kids advance.

Learning through play

The result is a small, consistent world where Gigi, color and sound do the teaching, while a parent settings screen keeps adults in control of music, voice, difficulty and language.

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© 2026 Benjamin Eppel

Brooklyn, NY · Local time